Hi,
I’m not on VisionOS 2 yet (but planning to as soon as it releases) and what happens is that every time i click play on a movie or TV series the app quits.
I solved the problem going back to Beta 8 which works fine.
Hi,
I’m not on VisionOS 2 yet (but planning to as soon as it releases) and what happens is that every time i click play on a movie or TV series the app quits.
I solved the problem going back to Beta 8 which works fine.
I have the same problem. When I emailed, there was no response. The app crashes 100% of the time when I play any movie. My current OS is visionOS 2
No need to email just post the code here.
code:F2FMS
The build seams to have been removed from TestFlight?
I noticed there is no “Immersive Theater options” and also no even Features still in progress mentioned in the latest beta build.
Did you guys give up on the Immersive Theater?
These will be post-8.0 additions.
Sorry, an incorrect version of beta 9 went out last week.
Please try the 4963 version which is now available in TestFlight.
it works~
works for me as well
Beta 10 is up!
What’s new in beta 10 (4968) 9/20/24
Known issues
Note: This will likely be the last build that supports visionOS 1.x and all future builds will require visionOS 2.0 or later.
I fired off a bunch of crash reports when using currently active beta that was available when visionOS 2.0 went live. They were crashes resulting from clicking on entries on the Home Screen. These were resolved by removing all shares and setting up my Plex connection fresh. (OR a new beta build going out?)
I successfully watched two full movies yesterday with beta 9. Things are shaping up good. I’m really happy to see how much the player has conformed to visionOS standards.
I also had zero misfired taps or unexpected pauses for both movies. Very nice.
Beta 11 is up!
What’s new in beta 11 (4976) 9/27/24
Note: Minimum version is now visionOS 2.0
Known issues
Is there an ETA on when to expect Immersive Environments?
Beta 12 is up!
What’s new in beta 12 (4985) 10/4/24
Note: This is this first build fully built with Xcode 16. Let us know if you see any weirdness.